Showing posts with label postmodernism. Show all posts
Showing posts with label postmodernism. Show all posts

Sunday, 7 November 2010

The Limits of Postmodern Theory (from a gaming perspective)


From time to time, we receive an interesting mail in our mailbox. Michael McKenny's mail is one of those, so we will post it integrally, below. Michael analysed the limits of postmodern theory. He argues that postmodern theory is not sufficient for a proper understanding of the gaming experience. The following is an excerpt from his BA Thesis, aptly titled "Paradigm shifts" (2009). If you also have an insightful contribution to make to our blog in particular and our research program in general, send an email to: mtmdrn@gmail.com. Meanwhile, enjoy the following post - the editors.

In this early part of the twenty first century, the medium of videogames appears to be growing into a level of maturity, as it moves out of the fringes of society and into the realms of popular culture. The evolution of new such forms of communicating a narrative to the masses has profound implications for society, as Marshall McLuhan speculates: “Societies have always been shaped more by the nature of the media by which men [and women] communicate than by the content of the communication” (McLuhan and Fiore 1996: 8).


I would like to point out how it is tempting to look to the theories laid down through the postmodern discourse in order to conduct this analysis, yet I would also like to highlight the problems with this approach and why established modern theory cannot be rejected; that videogame analysis must be quintessentially metamodern.

Jean Baudrillard’s definition of simulation lends itself to the study of a medium whose very existence lies within digitally created renditions of fictional worlds. Yet the most important point to take from Baudrillard’s contribution to the discourse – from a videogame studies perspective – is the breakdown of established subject-object positions and, subsequently, the individual’s freedom to play with and to freely construct their identity. This in turn invokes Jean-Francois Lyotard’s championing of the rise of the individual’s little narratives, in opposition to society’s metanarratives dictating what its subject should believe.

Videogame players should be understood in terms of an evolution of the active spectator; not only do they negotiate the meaning, they also interact with the narrative, controlling the pacing and the editing. At times they even dictate the order in which the story is told, what dialogue is spoken and the gender and race of the protagonist(s). Despite all of these elements, which would point toward the liberating fervour of postmodernism’s little narratives along with the emergence of bottom up meaning creation, there still exists extensive sets of rules that are dictated by the writers and programmers involved in the game’s production.

This appears to be where the split in this emerging academic area arises: The study of videogames has been largely dominated by a debate between narratology and ludology; that is the debate surrounding whether videogames are an evolution of established narrative forms, or if they are a revolutionary rupture that demand an entirely new analytical model.

Ganzala Frasca epitomises the ludologist’s approach: “Video games imply an enormous paradigm shift for our culture because they represent the first complex simulational media for the masses” (2003: 224); whereas the approach taken by Jan Simons scrutinises the ‘freedom’ that the ludologists’ ‘simulation’ brings, proposing that narrative stories are confined by the author, only “as much as computer-generated simulations are constrained by the algorithms written by the designer of the model” (2007).

It is this space between the two that videogames currently occupy: testing existing notions of fixed narrative production along with the fixed subject-object positions prevalent throughout modernity, yet in many ways, not able to completely break away from them. Rather, these new forms of interactive narratives allow a certain amount of negotiated meaning creation through play and ludic experimentation, yet within a predefined set of rules. Videogames can therefore be viewed as part of a wider movement prevalent in new media, slowly wearing down the old top-down monocratic systems of meaning production, yet from a familiar position that is easy to engage with.

Bibliography:
Frasca, G (2003) ‘Simulation versus narrative: Introduction to ludology’ in Mark J.P. Wolf and Bernard Perron (eds)
The Video Game Theory Reader. London: Routledge pp 221 - 236
McLuhan, M and Fiore, Q (1996) The Medium is the Massage: An Inventory of Effects (Digitalized edition. 1st edition 1967). San Francisco: Hardwired
Simons, J (2007) ‘Narrative, games, and theory’ in Gamestudies.org. Vol. 7 No. 1 (August) [online] available at http://gamestudies.org/0701/articles/simons accessed on 01.05.2009

Michael's biography:
"I Graduated from the University of Bolton in 2009 with a first class BA(hons) degree, joint between Film Studies and Business Studies. I am due to begin an MA in Film Studies at the University of Bradford, but have to wait until September 2011 for personal and financial circumstances to allow. I currently write for Film&Festivals Magazine, providing feature articles and film festival coverage. My particular areas of interest concern contemporary popular mythology; particularly how new technologies and accompanying cultural paradigm shifts are forcing us to revise (though not reject) previous interpretations of myth in popular culture."

Thursday, 23 September 2010

Hard boiled wonderland - from pomo to metamo


It has become somewhat of an axiom to associate certain artistic practices to specific discourses, and specific artists to certain sensibilities. It has become a truism, for instance, to link practices as diverse as eclecticism, parody, pastiche, detachment, flexi-narrative, and parataxis to the postmodern, and strategies like ‘optimism’, self-consciousness, formalism, functionalism, purism, and streams of consciousness to modernism. It has become as much of a platitude to call artists as different as David Lynch, David Fincher, Jeff Koons, Gregory Crewdson, Bret Easton Ellis and Haruki Murakami postmodern, as that it is a cliché to assume that Fritz Lang, Sergei Eisenstein, Pablo Picasso, Piet Mondriaan, Marinetti, Ezra Pound and Virginia Woolf are modernists.

It is easy to criticize such assumptions. Too easy. For we all need to order and schematize practices and discourses, artists and sensibilities, so that we can appreciate what any one particular stylistic choice or artist’s feature might intend or mean. Indeed, if this blog does anything at all, it is ordering and schematizing otherwise incoherent trends and tendencies by tying them to this sensibility we have come to call metamodernism.

We need to from time to time revise these clichés. Rearrange practices, reshuffle sensibilities. It is by occasionally readjusting what belongs here and who goes there that we keep the commonplaces up to date. It is by readjusting that our everyday definition of a discourse retains its aptitude for the next generation, our appreciation of an artist its value for the generation after that.


In what follows, I will do just this. Rearrange and reshuffle.

Wednesday, 8 September 2010

The New Weird Generation (part 1)


In the documentary The Eternal Children (see also ‘CocoRosie’ ), Antony Hegarty, lead singer of the pop ensemble Antony and the Johnsons, perceives the waning of a postmodern sensibility, and the rise of something else.

I think this is a more wake period in culture. That was a horrible period. You know, the early nineties, you had like Kurt Cobain. The only thing that could manage to break through that wall was this scream of depression and rage that was Kurt Cobain. But other than that, what was there? Things sort of radically diversified after the new millennium. […] Suddenly, there was this frolicking group of outrageously colourful young people with their eyes wide open. But not like naïve, but almost emerging from a basic need to survive and to live… […] There was something very primary and very beautiful about what they were doing, and creating spaces that had the potential for hope to exist in them. […] It’s not cynical, that’s the thing.
Indeed, something has drastically changed since the beginning of the new millennium. Something, or someone, managed to break through ‘that wall’ - without screaming or raging (as grunge did in the early nineties), or without becoming apathetic (as punk did in the late seventies and eighties). During the past decade a generation emerged that does not turn to anger or defeatism, but instead seeks to create alternate spaces for hope and desire. This generation reflects a cultural shift, a shift from a period of cynicism towards a more ‘wake period’, as Antony tends to describe it. I am talking, of course, about the latest folk revival in western history mostly referred to as free-, NU- or freak folk. A musical genre that is exemplary the rising of the New Weird Generation and (it’s) New Romanticism.

Antony wasn’t the only one though sensing the end of postmodernism in popular music. As early as 2003, Scottish music journalist David Keenan prophesised the emergence of a generation that no longer shares the postmodern attitude. In an article on a two-day music festival held at a cotton mill in the wooded area of Brattleboro, Vermont – the Brattleboro Free Folk Fest – Keenan introduced his readers to the rise of the New Weird America: ‘a groundswell musical movement rising out of the USA’s backwoods [l]oosely called free folk’. With the term New Weird America he referred to the making of a counter culture in the early sixties of the 20th century, when among artists such as Bob Dylan (and The Band), John Fahey and Joan Baez there was a communal counter movement that occurred in reaction to the Vietnam war and excessive capitalism. Just as in Brattleboro, the heart of this counter culture was formed by folk music inspired by the American ‘hillbilly’ and ‘blues’ tradition once recorded by ethnomusicologist and mystic Harry Smith on his still legendary album An Anthology Of American Folk Music. In Invisible Republic (1998) music journalist Greil Marcus called this tradition Old, Weird America.

So, what is New Weird America?

Sunday, 15 August 2010

The wondrous post of Anis Shivani


Anis Shivani. Very keen critic or very angry (or disappointed, or hurt, or 'misunderstood') author? You decide. At least his damning critique of pomo writing is very, very funny. Read for example what he has to say about celebrated poet John Ashbery:
More responsible than anyone else for turning late twentieth-century American poetry into a hermetic, self-enclosed, utterly private affair. Displays sophomoric lust to encode postmodern alienation into form that embodies the supposed chaos of the mind. (...) Ran away with postmodern irony, eccentricized it to the point of meaninglessness. Now we have no working definition of irony anymore--thanks, John Ashbery! (...) Among the writers listed here, I want to like him the most--it's too bad he's been a parody of himself for so long.

Sunday, 1 August 2010

Strategies of the metamodern

The modern is associated with politics as diverse as utopism, formalism, functionalism, seriality, art for art’s sake, the flaneur, syntaxis, restless-ness, alienation, streams of consciousness, the cinematic apparatus, cubism, Reason, trauma, mass production, and schizophrenia. The postmodern tends to be associated with strategies as varied as dystopism, late capitalist flexibilisation, the ‘end of history’, formalism, différance, relativism, irony, pastiche, the waning of affect, consumption, multi-culturalism, deconstruction, poststructuralism, cyberspace, virtualisation, pluralism, parataxis, the ‘unrepresentable’, and interesse. The French cultural philosopher Jacques Rancière has further suggested that both signify a democratisation of the relationship between the sayable and the visible.

Now, the metamodern too is expressed through a variety of mind-sets, practices, art forms, media and genres. Certainly, it has been expressed most visibly...

Tuesday, 20 July 2010

David Thorpe (1)

I remember the day I was introduced to David Thorpe's work. It was winter, but it felt like autumn. I was reading one of those pieces of writing you were supposed to read as an aspiring philosopher in the early 2000s. I think it was Lyotard's interpretation of the sublime. So I was thinking of Malevich's white square when a friend with a far keener eye for contemporary concerns showed me another picture engaging with the 'unrepresentable'. It was Thorpe's Life is Splendid (2000). It took me a moment to appreciate it. It was not that I didn't immediately experience the work. It was rather that my mind, set to think postmodern, could not instantly process it. Appreciating this peculiar piece meant silencing that sarcastic homunculus whispering in my ear that this was too grandiose, too mystically meaningful, and too sincere. I needed to consciously decide to be naive. Life is Splendid cuts-and-pastes through various media and surfaces, and eclectically references at once the iconology of the Western, Friedrich's landscapes, Le Corbusier's architecture, populuxe and Nietzsche's tightrope walker - but sincerely, without wincing. The moment it acknowledges them is the moment it disavows them. The instance it declares its knowingness is when it asks you whether you know anything at all. Whatever the history it references, it is mostly just in awe of a future it cannot yet predict (for are the three tightrope walkers celebrating life, or contemplating death?) but puts its faith in nonetheless. Valuing Thorpe's Romanticism is to value the metamodern: acknowledge one, but believe its opposite.

Image: David Thorpe: Life is splendid (2000). Courtesy Maureen Paley

Thursday, 15 July 2010

Introduction to metamodernism

The postmodern years of plenty, pastiche and parataxis are over. In fact, if we are to believe the many academics, critics and pundits whose books and essays describe the decline and demise of the postmodern, they have been over for quite a while now. But if these commentators agree the postmodern condition has been abandoned, they appear less in accord as to what to make of the state it has been abandoned for. On this blog, we will seek to outline the contours of this discourse by looking at recent developments in architecture, art, and film. We will discuss practices and works as diverse as the grand buildings of Herzog & de Meuron to the installations of Bas Jan Ader, the collages of David Thorpe, the paintings of Kaye Donachie and the films of Michel Gondry and so much more!

Image: David Thorpe, Do what you have to do (1998). Courtesy Saatchi Gallery.